For our next assignment, we are creating a game level using per-existing scripts. The actions available in the game are limited to what has already been scripted, so the focus is on using level design to create interesting player experiences.
My group has decided to create a level filled with zombie chickens. The end of the level consists of a maze with locked doors. The player objective is to collect enough egg-keys to get through the maze.
Above are the concept drawings for various types of eggs. Originally the concept was going to center around a large mysterious egg that may be causing the zomebie chicken apocalypse (the large egg). This egg may now be several eggs that contain the egg-keys.
The ammo egg will give the player an alternate projectile weapon.
Health obviously gives the player a health boost. Poison eggs reduce
health. The chicken egg gives the player the appearance of a chicken
and therefore the zombie chickens leave the player alone for a time.
The chicken cloak may involve extra programming, which would make it
outside of the scope of this assignment.
To the left are the drawing of the chickens. Not all chickens have become zombies yet. The top is a healthy chicken, and below is the zombie version.
Also pictured are renders of the initial chicken model with placeholder textures.
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